Uncle Wang 大富翁 中国之旅 银行游戏盘 (S版) Monopoly Style Board Game S-Edition

RM12.00

Product Description

中文版:游戏介绍与详细玩法(S版)

一、游戏简介

“S版”即为 “Uncle Wang 大富翁 中国之旅 银行游戏盘” 的特别版本,主题围绕中国各地景点或城市(“中国之旅”)展开,并采用“银行游戏盘”机制:玩家通过银行管理货币、买卖地产、收租、破产淘汰,最后成为唯一幸存或拥有最多资产者获胜。该款适用于家庭亲子互动、益智娱乐。

二、组件(典型)

  • 一块游戏棋盘,格子代表中国的城市/地标(“中国之旅”主题)。

  • 起始资金若干(银行发放给每位玩家)。

  • 银行区:设有纸币、银行账户、拍卖板块等。

  • 若干玩家棋子(每位选一个代号)。

  • 房地产卡或产权卡:对应棋盘上的可购买格子。

  • 机会/命运卡或类似事件卡:当玩家落在特定格子时抽取。

  • 建筑物或标志物(如房屋、旅馆,或该版本适用的标志)。

  • 掷骰子或轮盘机制:决定玩家移动格数。

  • 规则说明书。

三、游戏目标

成为最后一位未破产的玩家,或者在游戏结束时拥有最多资产(现金+地产+建筑物)者获胜。

四、游戏准备

  1. 将纸币、地产卡、事件卡、棋子、建筑物等整理好。

  2. 每位玩家从银行领取相同初始资金(例如人民币若干金额,盒内说明为准)。

  3. 地产卡对应棋盘中“可购买”的格子放置于银行区。

  4. 银行由一位玩家担任(可轮换),负责发钱、收租、拍卖管理。

  5. 所有玩家将自己的棋子放在“起点格”(通常为“出发”或类似标识)。

五、游戏流程

  1. 玩家轮流进行,顺时针或者按说明中的顺序。

  2. 掷骰子/旋转机制:玩家先掷骰子(或使用轮盘)决定移动格数。

  3. 移动棋子:按点数前进至相应格子。

  4. 格子处理

    • 若落在未被购买的地产格:玩家可选择从银行购买该地产,支付相应款项。若玩家放弃,则进入拍卖(银行开启拍卖,任何玩家均可竞价)。

    • 若落在已被他人拥有的地产格:支付租金给该地产的拥有者(金额根据地产等级或是否有建筑物而定)。

    • 若落在事件格(机会/命运/税务/监狱等):抽取事件卡或按格子指示执行动作(如支付罚金、获得奖励、移动至某格、停一回合等)。

  5. 建造与发展:当玩家拥有某一地产颜色系列的全部地产时(例如“北京、上海、广州”组合,依盒内地图而定),可在其地产上建造“房屋”或“旅馆”以增加租金(是否有建筑机制需参照S版具体说明)。

  6. 交易、抵押与破产

    • 玩家之间可进行交易:地产与现金互换。

    • 若某玩家资金不足支付租金或罚款,可将自己拥有的地产抵押给银行、出售建筑物或与其他玩家商谈筹资。

    • 若仍无法支付,则宣告破产,该玩家淘汰,其资产按规则处理(回银行或转给债权人)。

  7. 结束回合:玩家完成以上动作后结束回合。若其手牌、资金、地产状态超出规定(如手牌上限、资金超过某额度等)按规程处理。

  8. 胜利判断:当只剩一名玩家未破产或达到某预定终局条件时,游戏结束。此时计算资产最多者获胜。

六、S版特别提示

  • “S版”可能意味着该版本简化或小型化:如棋盘尺寸缩小、起始资金减少、游戏时间缩短。

  • 银行游戏盘:强调银行集中管理现金、拍卖机制更频繁。

  • “中国之旅”主题:地产名称为中国著名城市或景点,可能附带中文说明更亲切。

  • 年龄建议、玩家人数、预计时长,应参照盒内说明。一般适合 2–6 人,时间约 30-60分钟。

  • 若本版本标示 “Q版”、“S版” 或 “银牌/铜牌”系列,则组件和玩法可能与经典版略不同(例如使用转盘替代骰子、或加入抢手卡机制)。


English Version: Game Introduction & Detailed Rules (S-Edition)

1. Game Overview

The “S-Edition” of the Uncle Wang Monopoly-style board game, titled China Tour – Bank Game Board S Edition, uses a Chinese-themed property map, bank-management mechanics, and auction features. Players purchase properties, collect rent, build, trade, and aim to become the richest or sole surviving player.

2. Components (Typical)

  • A game board with squares representing Chinese cities / landmarks.

  • Player tokens: each player chooses one.

  • Banknotes / currency and a Bank for managing money.

  • Property Title Deed cards corresponding to purchasable squares.

  • Houses / Hotels or building tokens (if applicable).

  • Event / Chance cards for special squares.

  • Dice or spinner mechanism for movement.

  • Bank area, auction mechanism.

  • Rulebook.

3. Objective

Be the last player remaining solvent (others bankrupt), or when the end condition is triggered, hold the highest total assets (cash + properties + buildings).

4. Setup

  1. Prepare banknotes, property cards, event cards, tokens and building pieces.

  2. Bank distributes equal starting cash to each player (specific amount per S-Edition rule).

  3. Shuffle event cards, place on designated board space.

  4. Assign one player as Banker to manage funds and auctions.

  5. All players place their token on the “Start” square.

5. Gameplay

  1. Players take turns in order (clockwise).

  2. Roll dice / use spinner to determine how many spaces to move.

  3. Move token accordingly.

  4. Square action:

    • If the square is an unowned property, the player may purchase it from the bank. If declined, the bank auctions it to the highest bidder among any players.

    • If the square is owned by another player, pay rent to that owner — amount may vary by property level or building presence.

    • If the square is a special space (Chance, Tax, Jail, etc.), draw an event card or follow the instructions on the square.

  5. Property development: If a player owns an entire color group, they may build houses/hotels (according to S-Edition rules) to increase rent value.

  6. Trading and financial management:

    • Players may trade properties and cash among themselves.

    • If a player lacks cash to pay rent or fees, they may mortgage properties, sell buildings, or negotiate loans.

    • If still unable to pay, that player is declared bankrupt and eliminated; disposal of their assets is handled per rules.

  7. End of turn: Turn ends when all actions are finished. If a player holds more cards or money than the allowed maximum (if applicable), they adjust accordingly.

  8. Winning the game: Game ends when only one player is left or a set ending condition is met; the richest player wins.

6. S-Edition Specific Notes

  • The “S-Edition” may offer a streamlined experience (smaller board, fewer starting funds, shorter play time).

  • The bank game board emphasizes centralized banking and frequent auctions.

  • The “China Tour” theme uses Chinese cities/landmarks for properties, giving a local flavour.

  • Recommended players, age and play time: check box details; typical range 2–6 players, 30–60 mins.

  • If marked as “Q version”, “S version”, “Silver-label”, etc., components or rules may differ slightly from the classic edition (for example, spinner instead of dice, extra “snatch card” mechanics).

Delivery Options

  • West Malaysia
  • East Malaysia
  • Singapore
  • Melaka Delivery Service
  • Self Collect

Payment Options

  • Ewallet
  • Bank Transfer

Additional Information

Weight 0.4 kg

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