双面UNO卡牌 Double Sided UNO Flip Card 

RM9.90

Product Description

中文版:游戏介绍与详细玩法

游戏介绍

Mattel UNO Flip! Double Sided Card Game 是在经典 UNO 游戏基础上的有趣变体,特色在于 双面卡牌(Light Side / Dark Side)。游戏开始于 “浅色面(Light Side)”,当有人打出 “Flip卡” 时,整副牌(包括你的手牌、弃牌堆、抽牌堆)会翻面至“深色面(Dark Side)”,此时规则与惩罚机制更为激烈。

这种机制让游戏更加动态与刺激,充满翻盘与突发惊喜,适合全家聚会或朋友玩乐。

游戏目标

  • 成为第一个 出完手中所有牌 的玩家。

  • 若使用积分制,累计分数达到预定值(如 500 分)即可获胜。

准备

  1. 洗好双面卡牌,确认卡牌正面(Light Side)朝上。

  2. 每位玩家 抽 7 张牌(手牌也应以浅色面朝自己)。

  3. 剩余牌作为抽牌堆,放置在桌上。

  4. 翻一张牌放为弃牌堆起始牌(以浅色面朝上开始)。

  5. 发牌者左侧玩家先出牌,依顺时针方向进行。

基本玩法

  • 在你的回合,你可以出一张与弃牌堆顶部牌在 颜色、数字或符号 上匹配的牌。

  • 如果你没有可出牌,则从抽牌堆抽一张;若该牌可出,你可以立即出;若不能,则回合结束。

  • 当你手上剩 1 张牌 时,必须大声喊 “UNO!”。若忘记被其他玩家抓到,则需抽 2 张牌 作为惩罚。

特殊卡牌说明

淺色面(Light Side)

  • Draw One(抽一张):下一位玩家抽 1 张,跳过其回合。

  • Skip(跳过):下一位玩家失去出牌机会。

  • Reverse(反转):出牌顺序反转(顺时针 ↔ 逆时针)。

  • Wild(万能):出牌者选择一种颜色继续游戏。

  • Wild Draw Two:选择颜色,下一位玩家抽 2 张并跳过回合。只能在你手中没有当前颜色可出时打出。

  • Flip(翻面卡):可在浅色面出,与匹配颜色或另一 Flip 卡出。打出后立即将抽牌堆、弃牌堆及所有手牌从浅色面翻到深色面。

深色面(Dark Side)

  • Draw Five(抽五张):下一位玩家抽 5 张并失去回合。

  • Skip Everyone(跳过所有人):所有其他玩家都失去一次回合,你再出一张。

  • Reverse:与浅色面相同,改变出牌顺序。

  • Wild:同功能,选择颜色。

  • Wild Draw Color:选择一种颜色,下一位玩家须抽牌直到抽到该颜色为止,并失去回合。只能在你手中无匹配当前颜色的牌时打出。可被挑战。

  • Flip(翻面卡):将牌堆及所有手牌从深色面翻回浅色面。

结束与计分

  • 一轮结束当某玩家出完手牌。若其最后一张是抽牌或惩罚卡(如 Draw One/Draw Five/Wild Draw Two/Wild Draw Color),下一位仍需执行该卡效果后再计分。

  • 赢家获得对手手牌剩余卡牌的积分。积分依据当时的“面(Light 或 Dark)”来计算。

    • 数字牌:面值分数

    • Draw One:10 分

    • Draw Five/Reverse/Skip/Flip:20 分

    • Skip Everyone:30 分

    • Wild:40 分

    • Wild Draw Two:50 分

    • Wild Draw Color:60 分

  • 第一位累计达到 500 分的玩家获胜。

小技巧

  • 留意何时使用 Flip 卡,将游戏转为更具惩罚性的深色面。

  • 在深色面时惩罚卡效果更强,谨慎出牌。

  • 注意对手可能接近“UNO”状态,利用惩罚卡翻转局势。

  • 别忘了大喊 “UNO!” 否则可能被抓罚抽牌。


English Version: Game Overview & Detailed Rules

Game Overview

The board game UNO Flip! (Double Sided Deck) is a thrilling twist on classic UNO. It features a dual‑sided deck: the Light Side and the Dark Side. You start play on the Light Side, and when a Flip card is played, all cards—including players’ hands, the draw pile, and discard pile—“flip” to the Dark Side, which features tougher action cards and penalty mechanics.

This flip mechanism adds more strategy, surprises, and dramatic shifts—perfect for game nights.

Objective

Be the first player to get rid of all your cards.
Alternatively, if playing with scoring, be the first to reach 500 points.

Setup

  1. Make sure all cards are facing the Light Side.

  2. Deal 7 cards to each player (players hold cards with Light Side facing them).

  3. Place remaining cards face down (Light Side down) as the draw pile; flip top card to start discard pile.

  4. The player to the dealer’s left goes first; play proceeds clockwise.

How to Play

  • On your turn, play a card that matches the top discard by color, number, or symbol.

  • If you cannot play, draw one card from the draw pile. If the drawn card is playable, you may play it immediately; otherwise the turn ends.

  • When you have only one card left, you must shout “UNO!”. If you don’t and another player catches you before the next turn, you must draw 2 cards as penalty.

Special Action Cards

Light Side

  • Draw One: Next player draws 1 card and skips turn.

  • Skip: Next player loses turn.

  • Reverse: Switches play direction.

  • Wild: Choose a color for continuing play.

  • Wild Draw Two: Choose a color; next player draws 2 cards and skips turn. Can only be played if you have no matching color in hand.

  • Flip: Can be played on matching color or another Flip. When played, everything flips: players’ hands, draw pile, discard pile switch to the Dark Side.

Dark Side

  • Draw Five: Next player draws 5 cards and misses turn.

  • Skip Everyone: All other players skip; you play again immediately.

  • Reverse: Same effect as Light Side—reverse play direction.

  • Wild: Choose a color.

  • Wild Draw Color: Choose a color; next player draws until they draw a card of that color (and skip their turn). Only playable if you have no matching color card in hand. You may challenge its legality.

  • Flip: Switches everything back to the Light Side: hands, draw pile, discard pile.

Going Out & Scoring

  • A round ends when a player plays their last card. If that card is one with an effect (like Draw One, Draw Five, Wild Draw Two, Wild Draw Color), the next player must still carry out the draw before scoring.

  • The winner of the round then scores points based on cards remaining in opponents’ hands. Points correspond to the side (Light or Dark) in effect when round ended.

    • Number cards 1‑9: face value

    • Draw One: 10 pts

    • Draw Five / Reverse / Skip / Flip: 20 pts

    • Skip Everyone: 30 pts

    • Wild: 40 pts

    • Wild Draw Two: 50 pts

    • Wild Draw Color: 60 pts

  • The first player to reach 500 points wins.

Tips & Strategy

  • Save the Flip card for a moment when you can turn the game in your favor.

  • Deep in Dark Side, penalties are heavier—play more defensively.

  • Track what color players might lack—Wild and Wild Draw Color are very powerful.

  • Always remember: shout “UNO!” to avoid penalties.

Delivery Options

  • West Malaysia
  • East Malaysia
  • Singapore
  • Melaka Delivery Service
  • Self Collect

Payment Options

  • Ewallet
  • Bank Transfer

Additional Information

Weight 0.5 kg

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